Structure stays visible.
Entities, relationships, views, and commands remain first-class instead of becoming editor-only knowledge.
Authored 3D design platform
Talos3D is a work-in-progress 3D platform built around authored geometry, command history, semantic model state, and capability-based extensions. The goal is practical rather than ornamental: keep the editable model contract available to the user interface, MCP clients, automation, drawing export, and domain-specific tools. The first hosted product surface is Talos3D Architecture, served on architecture.talos3d.com.
Built in the open around authored models, drafting workflows, and a public command substrate that can support both product UX and external tools.
Entities, relationships, views, and commands remain first-class instead of becoming editor-only knowledge.
The same foundation is being used for native workbench code, MCP access, domain packs, and browser-hosted workflows.
Current render studies
These captures are exported from the current Talos3D viewport using authored entities, bundled material definitions, and the active renderer. They are product-state images, not post-produced concept art.
Why it matters
When editing intent exists only as triangles or editor-local state, downstream tools have to reconstruct basic facts. Talos3D stores authored entities, relations, views, dimensions, and commands so model inspection and editing can operate on the same underlying data.
Rooms, storeys, openings, features, guides, and relationships do not need to be reverse-engineered from triangles.
The in-app assistant and external agents work through the same MCP and command surfaces instead of hidden editor hooks.
Recent drafting work turns the live model into orthographic views, dimensioned exports, and paper-ready PNG, PDF, and SVG output.
Key differentiator
Talos3D treats meshes, highlights, previews, and caches as derived artifacts. The real source of truth is the authored model: entities, definitions, parameters, semantic assemblies, typed relations, and evaluated facts.
Recent work
Orthographic drawing views, dimension offsets, guide-line inference, named views, and `export_drawing` turn modeling state into paper-style PNG, PDF, and SVG output without a separate drawing model.
AI without special privileges
Model inspection, screenshots, view control, lighting, dimensions, guides, assemblies, and edits are exposed through a structured MCP interface backed by the same command and history pipeline the UI uses.
Broader than one vertical
The core currently hosts modeling, architecture, terrain, content libraries, and assistant workflows. The capability model is intended to let future domains add tools, vocabularies, rules, and catalogs through the same extension boundary.
Current direction
Current work keeps authored model state primary, exposes inspection and edits through MCP, and derives views, drawing output, and domain workflows from the same command-backed model.
Built with
Talos3D uses Rust for correctness and performance, Bevy for ECS-driven runtime composition, and a browser-hosted direction aligned with WebAssembly (Wasm).
Data modeling, reproducible command pipelines, geometry work, import/export, and AI integration are implemented in Rust.
The ECS architecture supports plugin composition, capability boundaries, authored entities, and multiple workbench surfaces.
Bundled catalogs, abstract storage boundaries, and managed assistant relays all point toward browser-hosted deployments that keep the same core model contract.
Open platform
The public core is the best place to inspect the current model contract, MCP surface, command pipeline, drawing work, and extension boundaries.